Hi everyone,
I’m releasing a version of my personal Hash Dice script (OMEGA v7) as a gift to the community. This engine is the result of applying my 5 years of algorithmic trading experience to high-variance gaming environments.
Important Disclaimer: Gambling involves significant risk. This script is based on my personal research and testing. It is not a guarantee of profit. Use it at your own risk and only with capital you can afford to lose.
The Logic Behind OMEGA v7: Instead of a blind betting pattern, this script uses a State Machine to navigate through different phases of a session:
GHOST Phase: Runs 0.0001 bets to analyze the seed and wait for a specific setup.
HUNT Phase: Enters active betting once the setup is detected, using Bet Jitter to vary the bet size slightly for better account protection.
The Vault (Trailing-Stop): Once a profit target is hit, the script activates a trailing stop-loss, "locking" gains and moving the exit floor upward as you win.
Cooldown: Forced rest periods between sessions to maintain engine stability.
Test Run Results (See Attached Screenshot): This screenshot demonstrates a stability run of nearly 12,000 autonomous rounds. You can see the engine successfully navigating drawdowns and recovering using the trailing logic.
Total Rounds: 11,921 (Wins: 5881 / Losses: 6040)
Wagered Volume: $397.38
Net Profit: $39.07
The Code:
var config = {
hunt_bet: { label: "Hunt Bet", value: 0.02, type: "number" },
hunt_pay: { label: "Hunt Payout", value: 10.00, type: "number" },
trail: { label: "Trail Amount", value: 0.30, type: "number" },
trail_act: { label: "Trail Activate", value: 0.50, type: "number" },
hard_sl: { label: "Hard Stop Loss", value: 1.00, type: "number" },
hunt_max: { label: "Max Hunt", value: 20, type: "number" },
cooldown: { label: "Cooldown Rounds",value: 50, type: "number" },
max_loss: { label: "Kill Switch $", value: 3.00, type: "number" },
ghost_min: { label: "Ghost Min", value: 5, type: "number" },
ghost_max: { label: "Ghost Max", value: 10, type: "number" },
hit_ghost_min:{label: "Hit Ghost Min", value: 2, type: "number" },
hit_ghost_max:{label: "Hit Ghost Max", value: 5, type: "number" },
bet_jitter: { label: "Bet Jitter %", value: 20, type: "number" },
initial_bal:{ label: "Balance", value: currency.amount, type: "number" }
};
var total = 0, sess = 1, sW = 0, sL = 0, rd = 0;
var sn = 0, pk = 0, g = 0, hN = 0, hits = 0;
var trailOn = false;
var mode = 'GHOST';
var coolLeft = 0;
var ghostTarget = 8;
function randGhost(isAfterHit) {
var lo, hi;
if (isAfterHit) {
lo = config.hit_ghost_min.value;
hi = config.hit_ghost_max.value;
} else {
lo = config.ghost_min.value;
hi = config.ghost_max.value;
}
return Math.floor(Math.random() * (hi - lo + 1)) + lo;
}
function jitter(base) {
var pct = config.bet_jitter.value / 100;
var mult = 1 + (Math.random() * 2 - 1) * pct;
var b = base * mult;
return Math.round(Math.max(0.0001, b) * 10000) / 10000;
}
function startSession() {
sn = 0;
pk = 0;
g = 0;
hN = 0;
hits = 0;
trailOn = false;
mode = 'GHOST';
ghostTarget = randGhost(false);
log.info("S" + sess + " START | Ghost:" + ghostTarget + " | Total:" + total.toFixed(4) + " W:" + sW + " L:" + sL);
}
function startCooldown() {
coolLeft = config.cooldown.value + Math.floor(Math.random() * 20);
mode = 'COOL';
log.info("COOLDOWN " + coolLeft + " rounds...");
}
function main() {
ghostTarget = randGhost(false);
log.info("OMEGA v7 AUTO | x" + config.hunt_pay.value + " trail:" + config.trail.value);
game.onBet = function() {
rd++;
var B = config.hunt_bet.value;
var T = config.hunt_pay.value;
var TRAIL = config.trail.value;
var TACT = config.trail_act.value;
var SL = config.hard_sl.value;
var HMAX = config.hunt_max.value;
var KILL = config.max_loss.value;
if (total <= -KILL) {
log.error("KILL " + total.toFixed(4) + " S:" + sess + " W:" + sW + " L:" + sL);
game.stop();
return;
}
/* === COOLDOWN === */
if (mode === 'COOL') {
coolLeft--;
if (coolLeft <= 0) {
sess++;
startSession();
}
game.bet(0.0001, 1.0102).then(function(p) {
var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001;
total += pf;
});
return;
}
/* === CHECK TRAIL / SL === */
if (sn > pk) pk = sn;
if (pk >= TACT) trailOn = true;
if (trailOn && sn <= pk - TRAIL) {
sW++;
log.success("TRAIL S" + sess + " +" + sn.toFixed(4) + " pk:" + pk.toFixed(4) + " | Total:" + total.toFixed(4) + " W:" + sW);
startCooldown();
game.bet(0.0001, 1.0102).then(function(p) {
var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001;
total += pf;
});
return;
}
if (sn <= -SL) {
sL++;
log.error("SL S" + sess + " " + sn.toFixed(4) + " | Total:" + total.toFixed(4) + " L:" + sL);
startCooldown();
game.bet(0.0001, 1.0102).then(function(p) {
var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001;
total += pf;
});
return;
}
/* === GHOST PHASE === */
if (mode === 'GHOST') {
g++;
if (g >= ghostTarget) {
mode = 'HUNT';
hN = 0;
}
game.bet(0.0001, 1.0102).then(function(p) {
var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001;
sn += pf;
total += pf;
});
return;
}
/* === HUNT PHASE === */
var b = B;
if (hN >= 5 && hN < 10) b = B * 2;
if (hN >= 10) b = B * 4;
b = jitter(b);
var t = T;
/* Payout jitter: randomly nudge target ±0.5 */
var payJitter = (Math.random() - 0.5) * 1.0;
t = Math.max(2.00, T + payJitter);
t = parseFloat(t.toFixed(2));
log.info("S" + sess + " H" + (hN+1) + " B:" + b.toFixed(4) + " x" + t + (trailOn ? " T@" + (pk-TRAIL).toFixed(3) : ""));
if (rd % 50 === 0) {
var real = currency.amount - config.initial_bal.value;
log.info("R:" + rd + " S" + sess + " sn:" + sn.toFixed(4) + " total:" + total.toFixed(4) + " real:" + real.toFixed(4) + " W:" + sW + " L:" + sL);
}
game.bet(b, t).then(function(payout) {
var won = payout > 1;
var pf = won ? (b * t) - b : -b;
sn += pf;
total += pf;
if (won) {
hits++;
log.success("HIT +" + pf.toFixed(4) + " sn:" + sn.toFixed(4) + " total:" + total.toFixed(4));
/* >>> GHOST BETWEEN HITS <<< */
mode = 'GHOST';
g = 0;
hN = 0;
ghostTarget = randGhost(true);
} else {
hN++;
if (hN >= HMAX) {
mode = 'GHOST';
g = 0;
hN = 0;
ghostTarget = randGhost(false);
log.error("TIMEOUT > Ghost " + ghostTarget);
}
}
});
};
}
Optimization & Custom Setups: These settings worked for me, but every bankroll is different. If you want to dive deeper into the parameters or need help with optimization for high-volume targets, feel free to send me a PM. I’m happy to discuss the math and help you fine-tune it.
If you want to explore more profitable scripts for Crash or other games, or if you need help fine-tuning this engine for large bankrolls, feel free to reach out. Serious inquiries can contact me at:
[email protected].